Goblin

medium humanoid (goblinoid), neutral evil
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Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
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STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)
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Skills Stealth +6
Senses darkvision 60ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
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Nimble Escape. Goblins can take the Disengage or Hide action as a bonus action on each of its turns.
ACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 +2) piercing damage.
The Cragmaw tribe is so named because each member of the tribe sharpens its teeth so they appear fierce and jagged.

Goblin

Lost Mines of Phandelver hutch_r